Chaos Cosmos Browser

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Chaos Cosmos Browser

2023-10-25 15:58| 来源: 网络整理| 查看: 265

This page gives information about Chaos Cosmos Browser in 3ds Max.

 

Overview

Chaos Cosmos Content System delivers a 3D content library of high-quality 3D content selected from the rich V-Ray ecosystem. It allows V-Ray users, from their respective V-Ray products, to browse, place, and render 3D assets in their projects. The asset categories span across Furniture, Accessories, People, Vegetation, Vehicles, HDRIs, and more. In addition, the assets work seamlessly in the different Chaos renderers (V-Ray, V-Ray GPU, and Vision) and host apps (3Ds Max, Cinema 4D, Revit, Rhino, Sketchup, Maya, Houdini, etc).

UI Path: ||V-Ray Toolbar|| > Chaos Cosmos button

 

||V-Ray Toolbar|| > Chaos Cosmos button

 

||V-Ray menu|| > Chaos Cosmos browser

 

Since V-Ray 6, if the V-Ray Material Library folder is empty, clicking on the V-Ray Material Library Browser button from the V-Ray toolbar also opens the Chaos Cosmos Browser.

 

 

Installation

Chaos Cosmos Browser is part of the installation of V-Ray and does not require any other specific actions. You can access the downloadable content of the Chaos Cosmos Platform from within the host platform after the V-Ray installation is completed.

 

Usage

To start using Chaos Cosmos, you have to sign in. Click the Sign in button, and then enter your Chaos credentials.

 

 

 

 

 

 

 

Then you can use the buttons at the top or use the search box to find assets. 

Once you choose an asset, you have to download it. Hover over it and click the blue icon.

 

 

 

 

Another way to download an asset is to click on it. This reveals additional information. You can see the creator, the category/space/color of the asset, and other additional information. Note that you can see other connected assets by clicking on any of the additional information parameters.

 

 

 

 

 

Once the download is complete, a pop-up window will state that the asset is downloaded successfully. 

You can either drag the asset into the viewport and place it wherever you want in the scene, or you can use the Import button functionality to bring the asset into the center of the scene. 

The Import button places the asset at 0,0,0 of the coordinates system.

Note that assets can be reused across different host platforms. They are saved locally at the following directory: C:\Users\[User]\Documents\Chaos Cosmos\Packages. The download storage can be configured. For more information on how to do it, refer to the Configuring the Asset Download Directory page.

 

 

 

 

 

  

Navigation bar

Navigation toolbar is accessible only inside V-Ray for 3ds Max 2019 and later. Due to browser limitations, there is no plan to port the Navigation toolbar in older 3ds Max versions.

The Import options are accessible in 3ds Max 2018 and earlier versions from the dropdown button in V-Ray Toolbar instead.

ButtonDescription

Home button

Loads the Chaos Cosmos Browser home page.

Backward button

Goes to the previous page.

Forward button

Returns to the last opened page.

Settings button

Opens the following Import options:

Place imported materials of 3D models in the compact material editor – Switched off by default. When enabled, the material of the imported Chaos Cosmos asset is added in the Compact material editor.

Keep geometry orientation independent of the target viewport – Imports the selected asset aligned to World space in the scene.

Activate 3ds Max placement tool when asset is imported – Activates the Select and Place 3ds Max tool, which is used for placing assets in the viewport. The option eases the placing process, as it allows snapping to other geometry in the scene.

 

Note that the Cosmos geometry is imported as VRayProxy. You can refer to the Proxy Mesh for additional information.

 

Lights

Cosmos lights are imported as a hierarchy - the VRayProxy, which holds the geometry of the Cosmos asset, is a parent to the respective VRayLight.

This means that moving or rotating the geometry, keeps its VRayLight together with it.

 

HDRIs

The HDRI assets create a Dome Light with a VRayBitmap attached to it.

If a VRayLight (Dome) is already present in the scene, the drag & drop option creates a new VRayBitmap attached to it. Note that the cursor should be placed on the light itself when drag & dropping.

The drag & drop functionality can be used to replace an already existing VRayBitmap asset. To do that, open the Material Editor and drag & drop an HDRI asset from Chaos Cosmos Browser to the file path field of any VRayBitmap.

 

Materials

The Materials section contains an array of pre-made materials, such as wood, metal, glass and others. It also contains Decals, which can be used to simulate dirt or stickers on objects.

Once downloaded, materials can be imported via the Import button. If there is an object currently selected, the material is applied directly to it. Otherwise, the material in imported into the Material Editor. Alternatively, dragging onto an object in the scene or directly into the Material Editor also imports it.

 

Click the green arrow for two additional import options.

Use triplanar mapping – Enables triplanar mapping on VRayBitmaps (when adding the material to scene or selection).

Use real-world scale – Enables real-world scale mapping for VRayBitmaps (when adding the material to a scene or selection).

When an option is enabled in this menu, a blue circle () indicates the custom setup is in effect for any further material imports.

 

 

3D Models Presets

 

The 3D Models category includes some Presets that work with Chaos Scatter.

When one of the presets is imported, a Chaos Scatter instance object is created. It distributes the model over the target area or spline.

These presets require existing selection of spline or surface as a guiding object for the scatter. You can either select the spline or surface and import the preset, or drag the preset from the Cosmos browser directly to the selected spline or surface of your choice.

As with other scatter objects, you can adjust the density, variation, etc.

 

 

Enmesh - Pattern

The Enmesh-Pattern category includes Enmesh patterns that can be applied to the geometry in the scene.

When an Enmesh asset is imported, a pattern is created in the scene. It can then be added to a VRayEnmeshMod as a mesh object, which is repeated on top of the underlying geometry.

If an object is already selected, the mesh is applied directly to the selection. Alternatively, the Enmesh pattern can be dragged onto a geometry in the scene to apply it to the selection.

The imported pattern can be edited as a VRayEnmeshMod, in the Modifiers of the underlying geometry.

 

Using Scatter with Chaos Cosmos assets

Another workflow for Chaos Cosmos with Chaos Scatter is to import your selected assets and scatter them manually. For more information on this workflow, please visit the How to Use Chaos Scatter for Corona page.

 

Notes Cosmos Browser is using a built-in browser window in 3ds Max 2019 and later, and opens an external window with previous 3ds Max versions.Decal presets are available in the Chaos Cosmos Browser for V-Ray 6.


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